The name of the parallax image, as listed in the map's Parallax Background image selection. (Later in list takes precedence if the same default parallax is used multiple times.) A list of alternative parallaxes to be used when certain switches are on. Plugin parameters, their arguments, and short explanations: Load the location of scrolling of the parallax, from the most recently saved parallax location. (Parallax background must exist, and map must be using the Loop Horizontally and/or Loop Vertically feature with a scroll value other than 0, in order for this plugin command to do anything.) This is not included in player save files. Save the current location of scrolling of the parallax. Plugin commands, their arguments, and short explanations: Perhaps if the villainous Storm King was stopped the Land of the Sky would return to normal… Help Documentation Map Properties Plugin v1.0 The new parallax backgrounds will stay in effect forever on the player’s game unless the switch is turned off. Other maps specified in the Plugin Parameters (7, 10, & 11) were also affected by parallax background change. This makes for smoother transitions between similar maps. By saving a loading parallax positions, the parallax background will be in the same position on the new map that it was right before the player left the old map. Without this plugin, when the player goes to the next map, the parallax background will jump back to the default position. This is useful for transferring between maps that (1) use the same parallax background and (2) have the parallax background scroll. I recommend you place this plugin toward the bottom of your plugin list, so it has high priority.Įxample 1: Saving and Loading Parallax Positions.Use the Plugin Manager to add and activate the plugin. Open your project in RPG Maker MZ, then go to the Tools menu and select Plugin Manager.Place the file in your project’s “js” folder, within the “plugins” folder. Make sure the unzipped file is named Tyruswoo_MapProperties.js and is saved as a.
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